Version 0.3.1.0


This update addresses issues with the current sprite management and fixes many bugs in the code! The greatest draw of this update is the addition of dilution, new colors, and the ability to spawn cats and skip time without either functions affecting each other.

  • Added to NAMELIST "Yannick", "Gerfunkle", "Garfunkel", "Geronimo"
  • Removd from NAMELIST "GrunkleStan"
  • Fixed pose unlocking bug: poses will now remain the same on their cat profile as in camp.
  • Consolidated debug buttons and seperated timeskip from cat spawn.
  • Hid white base and error eyes for debug purposes.
  • Added four colors (russet, ebony, taupe, slate) and three dilution states (thinned, caramelized, intensified)
  • "Base" array replaced with patterns - all base sprites are white by default and colored by code (SEE: "COLORS" array, "DILUTIONS" array) . Currently only "Solid" patterning available

This update originally released as 0.3.0 on Github, but I quickly found that the exported version of the game didn't work. 0.3.1.0 reverts many mistakes and puts the game back into a functional format!

Full Changelog (0.3.0-0.3.1.0) https://github.com/kanapuro/FelGen/compare/0.3.0...0.3.1.0

Full Changelog (0.2.2-0.3.0) https://github.com/kanapuro/FelGen/compare/0.2.2...0.3.0

Files

FelGen 29 MB
Aug 20, 2025

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